In Splinter Cell your visibilty depending on the light. **Making passout-script, like when you run up and punch someone and when someone finds him, make him walk again. If you are interested please add my MSN the Splinter Cell games you are most inside rooms and buildings, hiding in the natural darkness of being inside of walls so buildings (also bridges between houses) and stuff like that will probably be needed.
Makers of Sam Fisher, his suit and his face. Level designers, making building and rooms* Modellers, making the weapons and gadgets The only problem is that my O2-skills are ZERO Â.
I have started with some animations for Splinter Cell and I have a friend who will help me with making the missions.