Key to the first two GTAs were the Housers’ love of the urban subcultureKey to the development of the first two Grand Theft Auto was the Housers’ love of the urban subculture. Subscribe to the 3DJuegos TRAILERS channel on YouTube One the Housers found in the seventh art. There was only one last spark of inspiration.
They had just joined the dream team that Nintendo had assembled to develop cutting-edge titles for the Nintendo 64 catalog, so the entire team was already well versed in developing cutting-edge 3D graphics. Which was not going to be a problem: thanks to the success of the first Grand Theft Auto, the DMA Design studio (future Rockstar North), responsible for the programming of the first two installments, had updated its entire technological repertoire. Although at the same time they understood that a drastic facelift would be necessary for the series. They were convinced of the viability of all their ideas that total freedom in their games, and also that somewhat rogue aesthetic, would be able to attract the attention of millions of players. The Housers thus started over from scratch.